26 Jun
26Jun

It is probably inevitable that video games are used in society today. Candy Crush, War Game and Clash of Clans, mobile games, record daily sales in the millions of people, and someone will be bound to recognize one, if not all, name. This exposure to games on everyday lights seems to be a new and unexplored gameplay age, with games as a sport.

Gaming has always been competitive since the first two people booted "Pong" on the Atari 2600. When you think of it, it doesn't all differ to play a soccer game and a video game. The goal is always to win, but there can be a difference in the level of competition and players. As I grew up, I was a fairly competitive Call of Duty, but I didn't know how big the competitive gaming industry would grow. There are several factors behind the growth in this industry. The gaming industry's financial growth was unbelievable. Recent positions such as the big bang theory have taken on "nerd culture" in the popular media. The impetus of people who genuinely like gaming culture and want to see it get a place in the spotlight has led the general public to play in everyday life.

So, what makes video games a source of entertainment that people look like football or soccer from home? You could be surprised by the answers. In July 2014 the teams around the world played for "Defense of the Ancients" or the DOTA for a collective prize pool of US$10,923,980. Five teams would fight each other and eliminate the contest as they move towards the grand finals and the ultimate first place prize. While it was this fourth game designer tournament, it was the first time that ESPN 3 was broadcasting. It was the first time. The results of the coverage they agreed to follow up on the next year were so satisfying to ESPN. It is crazy to believe that video games can be covered at the Sports Centre in the next couple of years. In contrast to ESPN, which shows you content with competitive games during large tournaments, streaming is always available. The main website that comes to mind is Twitch TV. streaming websites enable content creators to show the audience, who can join in a chat group discussion when watching their favorite steamers/players play live, what is happening on their computers live. There is enormous potential for growth along such a path. Just think, you could watch a TV show and converse with fans from all over the world, while communicating with creators of content.

We know what playing in the sporting arena is, but what does it keep out? Well, electronic sports (E-sports) are not really about to become a household name, at least not in the US. South Korea can serve as an example of the e-sport future in the U.S. Say "Star Craft" and a Korean will know what you are talking about, nine times out of ten. The Star Craft game is almost a South Korean national past. The game appears on cable TV, and even features a couple of apps from Xbox from Microsoft, a direct competitor of Star Craft's PC gaming market. Korean players are treated like celebrities, autographs, fan photos and talk shows from time to time. Now if I would say it to the average American, the answer would most likely be "Are you serious?" Is it so big about a deal?" Yes, e-sports are booming industries in Korea, and to a lesser extent China and Japan. So why hasn't gaming in the USA, where most of these games are made, already become a huge industry? Americans tend to like games that are different from Asian players. Americans like fast-paced shooters, like Call of Duty or Counter Strike, while Asian gamers like Star Craft or DOTA. The problem with shooters is that there is fewer strategies. Think of the two genres as a way to play American soccer. The strategic games feature ways to counteract motions from players or to decide how to achieve their goal via technology choices or character choices, while both types have a well-defined goal. If the defense sends a flash to football, you try to counter this flash by getting a receiver open or running the ball in the reverse direction of the flash. The defense strategy has no proper approach and the crime can still decide how to deal with the situation. The same cannot be said of shooters, the gameplay simply does not have enough depth for the observer to give new ideas on how professionals can apply their techniques to their own gameplay.

In the United States, professional gaming is on its way to a real sport. We could see a large number of people walking around with e-sports team jerseys with airtime on ESPN and through the popularity of gaming in daily life within 5 or 10 years. Due to gaming trends in the USA, radical changes in gameplay will probably be needed to keep viewers watching and interested in the public, but they are feasible. It will take the work of dedicated fans to get gaming into the public eye. But it is clear that gaming will be considered a sport in the near term from what we have seen over the past few years.

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